Hunt for the Red Megalari Pt 4

August 23rd, 2016

polariThe cracked cavern floor heaved. Bwiki and Wiboom watched in shaking anticipation as chunks of ice gave way, some the size of a melon, others larger than a whole pod of Polari. Puzzle pieces of cavern floor were separating from one another, opening up sections of abyssal blue below. Ice chunks that shook free ascended to the surface, picking up speed and clouding the Podmate’s line of sight to the horn that stood impaled in the cavern floor.

With a second heave the creature broke through, scattering chunks of ice up and into a cloud around itself. Bwiki froze. He and Wiboom were trained to keep their heads even when facing great foes like a Megalari. But this was something else, something neither of them had seen before.

LEMME SEE IT ALL

Weekly Recap #4

August 19th, 2016

The weekly recap is here to slap you full of ideas about what’s going on at Bscotch HQ.

CONTROLLER SUPPORT

The buttons and thumbsticks have staged a coup and seized control! Crashlands controller support is going to explode its way into the beta channel on Steam next week in a CONTROLLER REVOLUTION.

The transition from controller-to-keyboard is as seamless as fancy underpants. Rub your special eyes on this amazing UI fluidity!

controller support
Check next week’s Recap to find out how to join the controller revolution’s beta team.

LEMME SEE IT ALL

Ep60 – Petty Peeves

August 17th, 2016

The team talks about the next stages of Crashlands controller support, the challenges of setting expectations for high-publicity projects like No Man’s Sky, and adorably angry insects.

Subscribe on iTunes (apple.co/1LxNEnk), Stitcher (bit.ly/1Kg3u62), SoundCloud (bit.ly/1UUDF0j), or pretty much anywhere.

Influence the next cast at podcast.bscotch.net

Hunt for the Red Megalari Pt. 3

August 16th, 2016

This story is the continuation of “Hunt for the Red Megalari Pt. 2”

polariThe screams of the Megalari mother receded into the iceberg’s tunnels until they became nothing more than a whisper. Bwiki and Wiboom’s eyes darted around the cavern, scanning its glossy curvature for any sign of danger.

Blue bioluminescent light radiated from the cavern’s walls, casting a softened glow on Wiboom’s features, smothering the combination of fear and rage that threatened to break through her stoic visage. Bwiki felt Wiboom’s beatbox power-up, the reverberations rising in amplitude. The Uhntz pounded into Bwiki’s head as he felt his thoughts careen toward battle.

LEMME SEE IT ALL

Weekly Recap #3

August 12th, 2016

The weekly recap is here to tell you what’s going on at Butterscotch HQ, and also to fight for your right to party.

Crashlands

We took a flamethrower to a swarm of bugs with the launch of Crashlands v 1.1.12 this week. More importantly, this patch introduced the new Bscotch 2.0 intro, now with MORE FACES:

Twice the faces, ten times the hair

What a tool!

Between developing controller support, stomping bugs, and occasionally sleeping, Seth managed to put together an animation tool that will KICK YOU IN THE KEYFRAMES. This tool will completely overhaul our art pipeline, freeing up more time for us to make tiny worlds for you to play in.

LEMME SEE IT ALL

Ep59 – Follicle Innovation

August 10th, 2016

Shi explodes out of the training dungeon, DESTROYING IT COMPLETELY, just to join the podcast once again. We talk hip-shakin’ Quadropi, the all-new Crashlands opera, and the ability to destroy an entire operating system in just ten keystrokes.

Subscribe on iTunes (apple.co/1LxNEnk), Stitcher (bit.ly/1Kg3u62), SoundCloud (bit.ly/1UUDF0j), or pretty much anywhere.

Influence the next cast at podcast.bscotch.net