Posted by Bscotch

February 15th, 2017

Our team just keeps growing! We’ve added a new Butterscotch to the family (again) and we’re thrilled!

In early January we set out on a search for a Studio Wrangler, and we were IMMEDIATELY crushed under a plethora of applications from many qualified people. Once we sifted through the monstrous pile, we were able find our newest Bscotch – Monique Parasram.

Monique is a Florida native who somehow made her way to Baltimore, and then, by the power of wizardry, ended up in St. Louis. Her varied experience with event planning, administrative tasks, and marketing makes her a great addition to our team, as she will handle all those non-game-dev things things that keep popping up like moles in that one game where you smash moles with a hammer. She’s also a lawyer, but one of those cool ones that wears giant sunglasses.


[EP 86] Barrier to Entry

Posted by Monique Parasram

February 15th, 2017

This week we tossed up a buoy for some much needed help as we were drowning! We hired a Monique, you’ll have to listen to find out what that means. We also chat about dope fatheads, a new and interesting update to Steam, and answer a few of your questions. Subscribe on iTunes (apple.co/1LxNEnk), Stitcher (bit.ly/1Kg3u62), SoundCloud (bit.ly/1UUDF0j), or pretty much anywhere. Submit questions at http://podcast.bscotch.net

[Ep85] Happy Bawguary!

Posted by Bscotch

February 8th, 2017

Avoid news fatigue by listening to this episode, wherein we tell the story of an epic D&D adventure.  Also, we explain why we aren’t interested in licensing even our favorite IPs, and discuss whether parks should be happy or litigious about Pokemon Go. Subscribe on iTunes (apple.co/1LxNEnk), Stitcher (bit.ly/1Kg3u62), SoundCloud (bit.ly/1UUDF0j), or pretty much anywhere. Submit questions at http://podcast.bscotch.net

[Ep83] Muskrat QA

Posted by Bscotch

January 25th, 2017

So much news this week we can BARELY CONTAIN IT. OH wait, we couldn’t contain it at all, so we had to go over time to answer questions: That’s 10% more podcast for the same price! We’re also pretty sure no one even reads these posts, so maybe we should stop writing them… If we’re wrong, Tweet at us with the message “HEY @bscotchshenani you’re totally wrong about podcast posts on your blog!”

Subscribe on iTunes (apple.co/1LxNEnk), Stitcher (bit.ly/1Kg3u62), SoundCloud (bit.ly/1UUDF0j), or pretty much anywhere. Submit questions at podcast.bscotch.net.


A new Butterscotch emerges!

Posted by Bscotch

January 24th, 2017

IT’S THAT TIME AGAIN! Time we added a new Butterscotch to our Shenanigans, that is.

As you may recall, we opened up a position for a 2D artist a few months ago. We were immediately BURIED in applications, and it took weeks to sort through them all. But in that deluge, we discovered a truly glorious human to add to our ranks. Her name is Tiffany “Tiffa” Minsal, and she’s an art machine the likes of which the world has never seen.


Over the weeks of essays, interviews, and art tests, we got to know Tiffa quite well, and the more we learned, the more impressed we were.


Crashlands Anniversary: an enormous thanks (and a documentary)

Posted by Adam Coster

January 21st, 2017

What a ride.

5 years ago today, Sam and Seth joined forces for their very first game jam, at the St Louis chapter of the Global Game Jam. At that time, Seth had been learning to program for a mere 6 months and Sam had barely done any art in his life. Together they made Towelfight of the Gods, and then thought, “HEY maybe we could find a way to do this for a living…”.

And so Butterscotch Shenanigans was born.

1 year ago today, we launched Crashlands. By then, we had already launched four major titles, I (Adam) had joined the team, and Sam had crushed cancer twice. We’d made no money and Crashlands was pretty much our last chance to prove we could do this for a living. Amazingly, we are still here today, able to finally pay ourselves and even provide a living for a few new Butterscotches, and have built up enough of a runway to develop our next major title. While we had done everything in our power to make that happen, in the end success wasn’t really up to us.


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