Crashlands Anniversary: an enormous thanks (and a documentary)

Posted by Adam Coster

January 21st, 2017

What a ride.

5 years ago today, Sam and Seth joined forces for their very first game jam, at the St Louis chapter of the Global Game Jam. At that time, Seth had been learning to program for a mere 6 months and Sam had barely done any art in his life. Together they made Towelfight of the Gods, and then thought, “HEY maybe we could find a way to do this for a living…”.

And so Butterscotch Shenanigans was born.

1 year ago today, we launched Crashlands. By then, we had already launched four major titles, I (Adam) had joined the team, and Sam had crushed cancer twice. We’d made no money and Crashlands was pretty much our last chance to prove we could do this for a living. Amazingly, we are still here today, able to finally pay ourselves and even provide a living for a few new Butterscotches, and have built up enough of a runway to develop our next major title. While we had done everything in our power to make that happen, in the end success wasn’t really up to us.


[Ep82] E.T. NDA

Posted by Bscotch

January 18th, 2017

It’s a big week for St Louis makers! The Global Game Jam is this weekend, which is also the one year anniversary of Crashlands and the 5 year anniversary of our studio. To celebrate, local film makers Forever an Astronaut are launching their documentary about the making of Crashlands ( Also, fellow St Louis game studio Hive Jump launches their first independent title TODAY ( Otherwise we just ramble on about weird stuff as usual: we talk spooky stories, finding meaning in your work, and then specifically don’t discuss Adam’s alien encounters.


Job Opening: Studio Wrangler

Posted by Seth Coster

January 6th, 2017

HEY! Are you organized? Do you get warm fuzzies when you check things off a to-do list? Do you become joyfully exuberant when seeing things in neat rows? Do you know about businessy things like payroll, contracts, and taxes? If so, we might have a job for you!

Since the launch of Crashlands we’ve been growing the studio and doing all kinds of crazy things. But as it turns out, growing a company and doing more cool things requires a lot of organization, documentation, and a whole bunch of other businessy stuff. So far, we’ve been spreading the responsibilities for all these administrative roles across everyone in the studio, but we’re realizing more and more that we simply can’t make satisfactory progress on our new game projects unless we can focus on development. So we’re looking for a magical administrative wizard to aid us in our quest!


Crashlands Gets TouchArcade & Gamezebo 2016 Game of the Year Award

Posted by Seth Coster

December 23rd, 2016

WELL, FOLKS.  Crashlands just got TouchArcade’s 2016 Game of the Year. This is a surreal, humbling, and deeply emotional moment for us. Looking back, we never expected to make it this far, and in many respects, we weren’t even sure we would be around at this point.

Six years ago I couldn’t write a single line of code, Sam could barely draw a stick man, and Adam was intent on becoming a scientist. Five years ago I dropped out of law school to try to make games full time. Four years ago Sam and I left the studio we were working at to strike out as Butterscotch Shenanigans. We made Chauncy the Rabbit. It was bad, and it failed. We made Gerblins. It was sorta bad but kinda okay, and it failed. We made Towelfight 2, and it got great reviews, but barely anyone played it, and it lost a ton of money. We made Quadropus Rampage, and it got great reviews and 2 million players, but still made just enough money to pay only one of us, right at the poverty line.


[EP 78] Hotdog Taco Noodle

Posted by Bscotch

December 21st, 2016

What are you outraged about this holiday season? We make sure you have plenty of ideas, just in case you thought that holidays are about happiness and cheer. We also talk about whether one mobile platform truly is better than another, and how age is measured in human rings. Fill out our podcast survey so we can figure out WHY THE HECK YOU’RE HERE! And Subscribe on iTunes (, Stitcher (, SoundCloud (, or pretty much anywhere. Influence the next cast at


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