Weekly Recap #9

September 23rd, 2016

Oh, what a beautiful recap!

The Worldish Tour Continues

There’s not much of an update this week because we’re in Oklahoma for XPO Game Festival! We’re demoing Crashlands and selling merch in the Indie Alley all weekend, and we’ll be talking about how to get into games (the hard way) at 12:30pm Sunday. That’s assuming we make it all the way to Sunday without disintegrating in the blistering Oklahoma sun, of course. (It’s hot in herrrre.)

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If you’re in the Tulsa area and want to say hi, tweet at us or leave a note in the forums. We want to stuff your face full of butterscotch candies.

LEMME SEE IT ALL

[Ep65] Coffee w/ Butterscotch: A Game Dev Comedy Podcast – Respect the Swear

September 21st, 2016


There are spiders everywhere now that the team has moved into the brand new podcasting dungeon. The team talks about upcoming plans, the studio’s penchant to pivot, and how managing merge conflicts is more universally relevant than you might think. Subscribe on iTunes (apple.co/1LxNEnk), Stitcher (bit.ly/1Kg3u62), SoundCloud (bit.ly/1UUDF0j), or pretty much anywhere. Influence the next cast at podcast.bscotch.net

Going Cross-platform [Dev Talk]

September 17th, 2016

This is an in-depth article on our cross-platform publishing strategy. If you’re into game dev or the way studios run, you’ll dig it.

We designed a cross-platform game for Desktop and Mobile called Crashlands. While making the game we had to tackle bevy of questions related to the Cross-Platform Problem. Do we launch on all platforms simultaneously? How do we choose price points on each platform? How can we make an engaging game that controls beautifully on Mobile while being deep enough for Desktop? Will sales on Mobile cannibalize our sales on Desktop?

LEMME SEE IT ALL

Weekly Recap #8

September 16th, 2016

The weekly recap is right here, right now. There is no other place you wanna be.

XPO

Once we got back home and things settled down after PAX, we thought to ourselves, “HOW CAN WE MAINTAIN THIS OVERWHELMING EXCITEMENT?!” So we’re continuing our World(ish) Tour next week in Tulsa, Oklahoma, for their first-ever XPO Game Festival. If you’ll be at the festival or in the Tulsa area next weekend, send us a tweet or drop a note in the forums. We want to meet you and slap some sweet, sweet butterscotch candies into your hands.

LEMME SEE IT ALL

[Ep64] Coffee w/ Butterscotch: A Game Dev Comedy Podcast – Melty Caterpillar

September 14th, 2016


The team gets deep into game industry discussions this week. We talk about what Nintendo’s move to mobile could mean for cross-platform markets, how to build positive online communities, and a comparison of procedural and purposeful game design. Subscribe on iTunes (apple.co/1LxNEnk), Stitcher (bit.ly/1Kg3u62), SoundCloud (bit.ly/1UUDF0j), or pretty much anywhere. Influence the next cast at podcast.bscotch.net

Weekly Recap #7

September 9th, 2016

The weekly recap is your chance to peer into the souls of the bscotch team and learn about our deepest, darkest secrets.

Humble GameMaker Bundle

People on the internet frequently say things like “HEY, BUTTERSCOTCH. YOU NEED TO ADD QUADRUPLE-JUMP SCREENSHAKE 420-NO-SCOPING TO THIS CRAFTING GAME.” Well, now those people can implement their ill-conceived design ideas themselves!

The Humble GameMaker Bundle launched on Tuesday, offering pay-what-you-want access to GameMaker, along with source code for a handful of GameMaker games, including our own Flop Rocket, Extreme Burger Defense, ShepHard, and Freeway Mutant. GET IT NOW AND GO MAKE SOME GAMES.

LEMME SEE IT ALL