[EP 75] Hanging out to Mars

Posted by Bscotch

November 30th, 2016


We talk a lot of shop this week, digging into our inclusion in the Times Top 10 Games of 2016 list (what are awards even good for, anyway?), whether you can tell the difference between a joke and idiocy, and also Sam is slowly losing his mind. Subscribe on iTunes (apple.co/1LxNEnk), Stitcher (bit.ly/1Kg3u62), SoundCloud (bit.ly/1UUDF0j), or pretty much anywhere. Influence the next cast at podcast.bscotch.net

[Job opening] 2D Game Artist

Posted by Bscotch

November 30th, 2016

Location: St. Louis, MO

Type: Full-time

Experience: Entry-Mid level

Salary: $45k-$60k

Apply Here

We’re an award-winning independent game studio based out of St. Louis, MO consisting of just 5 team members. We love the work of making video games, crafting a sustainable business, and creating an amazing, passionate work culture. And we’re in need of some additional ART MAGIC!

We’re looking for an insatiably curious 2D artist to join our crew. The ideal applicant is the sort of artist who focuses on process and speed, absolutely loves color, and has a natural affinity for the cartoonish style of our universe.

LEMME SEE IT ALL

[Ep74] Electric Leech

Posted by Bscotch

November 26th, 2016


Carol has moved on to forge her own path in games, and we wish her the best! This week, we answer some major life questions like… Can you multibox Pokemon? Why does nobody finish playing games? Why is biology so hard? Are robots part of nature? Should you trust them? Also, ANY ARTISTS WANT A JOB? Because we’ve got an opening at jobs.bscotch.net! Subscribe on iTunes (apple.co/1LxNEnk), Stitcher (bit.ly/1Kg3u62), SoundCloud (bit.ly/1UUDF0j), or pretty much anywhere. Influence the next cast at podcast.bscotch.net

LEMME SEE IT ALL

Farewell to Carol

Posted by Bscotch

November 22nd, 2016

Today we announce the departure of Carol Mertz from our studio. We are happy and excited for her, as she has chosen to follow her dreams of blazing her own path in the games industry.

We brought Carol on as our very first hire because we needed someone with a burning passion for games. We needed someone smart and skilled who wouldn’t hesitate to call us out when we were wrong, and who would bring new perspectives into our studio and our lives.

Carol did just that. She brought new passion, skills, and experience into the studio that helped us grow as a company, as makers of games, as members of the games industry, and as human beings. She challenged our thinking regularly and made us better people. We learned a lot from her, and we immensely enjoyed her time with us.

LEMME SEE IT ALL

Juicemancy/Controller support Beta begins!

Posted by Adam Coster

November 16th, 2016

jmance

[STATUS: Available on Steam (Windows), the App Store, and Google Play. Will be rolling out Steam (Mac) soon!]

Just last week we dropped the news that the Juicemancy Beta was imminent, and we’re rolling it out now! The Beta is open to Crashlands owners, with instructions on how to get in on the action at the end of this post. Before we get there, we should first cover all the warnings, how-tos, and what-fors of joining us in this Beta testing adventure.

What we’re testing

There have been an enormous number of bugfixes and optimizations since the last update, and each of those carries the risk of introducing new bugs. In addition to crashes and bugs, we’re specifically looking for feedback on the all-new Controller/WASD support and on the all-new Juicemancy system. These features will be available on all platforms at launch, and will be rolling out on Steam, the App Store, and Google Play for the Beta.

LEMME SEE IT ALL

[Ep73] Mancy Patch Kids

Posted by Bscotch

November 16th, 2016


We discuss the upcoming Pokemon: Sun & Moon games and their twisted, occasionally evil characters. Plus, the brothers have an unsettling revelation about how mobile storefronts work. Subscribe on iTunes (apple.co/1LxNEnk), Stitcher (bit.ly/1Kg3u62), SoundCloud (bit.ly/1UUDF0j), or pretty much anywhere. Influence the next cast at podcast.bscotch.net

View all blog posts