Butterscotch Shenanigans is a fiercely independent, critically acclaimed game studio founded by three brothers (Seth Coster, Sam Coster, and Adam Coster) located in St. Louis, MO. We make sass-filled games that will soak your brain in pure entertainment. Our core game portfolio (Crashlands, Quadropus Rampage, Towelfight 2, Flop Rocket, and Roid Rage) spans the mobile and PC markets using our BscotchID system, which allows for crossplatform play and cross-game content unlocks. Crashlands, our most recent title, currently stands as one of Metacritic’s Most Critically Acclaimed games of all time on the App Store.

Studio History

The Coster brothers (Seth Coster, Sam Coster, and Adam Coster) founded Butterscotch Shenanigans in 2012. They are multidisciplinary hackers with diverse backgrounds and skillsets, who all took totally different paths to becoming game developers. Until the launch of Crashlands in January 2016, the brothers collectively ran and were the entirety of Butterscotch Shenanigans. After those years of struggle, the Butterscotch family has begun to grow! (See jobs.bscotch.net for career postings.)

Selected Interviews & Articles

Quadropus and Marketing with Appetite App Marketing Podcast
June 14th, 2013 via Jeff Rutherford of Appetite PR – Podcast 
We chatted with Jeff Rutherford about Quadropus’ bungled launch, our marketing efforts, and how we strive to have the lowest overhead possible.

An In-Depth Interview with Mike Dennen
June 13th, 2013 via Mike Dennen of Gamewoof – Written
We fielded a bundle of questions on everything from inspiration to working together as brothers.

Quadropus and Design with the Portable Podcast
June 11th, 2013 via Carter Dotson of 148apps Podcast
We talked with the wonderful Carter Dotson about Quadropus’ launch, some of our design strategies, and a few other things. A good banter sesh with a little knowledge mixed in.

The Rebellious Android Gets an Eyeful
June 10th, 2013 via  Brian Houghton of The Rebellious Android  Written
Brian takes us through a deluge of questions about process, character design, and other aspects of being an indie studio.

Indie Game HQ Goes Tentacles Deep
May 31st, 2013 via  Nathan of The Rebellious Android  Written
Indie Game HQ attacked us on all fronts in what was our first written interview request OF ALL TIME. We talk about sleeping patterns, why Tack is so angry, and how many weapons there might be in Quadropus Rampage.

Gamezebo talks Crashlands and Cancer
April 29th, 2014 via  Andy Chalk – Written
Andy and Sam go in-depth on Crashlands and its development, as well as how the cancer he was diagnosed with in October, 2013 affected the game’s design and overall direction.

Team & Collaborators

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The Coster Brothers

Founders

The Coster brothers (Seth Coster, Sam Coster, and Adam Coster) founded Butterscotch Shenanigans in 2012. They are multidisciplinary hackers with diverse backgrounds and skillsets, who all took totally different paths to becoming game developers. Until the launch of Crashlands in January 2016, the brothers collectively ran and were the entirety of Butterscotch Shenanigans. After those years of struggle, the Butterscotch family has begun to grow! (See jobs.bscotch.net for career postings.)

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Carol Mertz

business development and community manager

Carol became interested in games, design, and web development at a young age, eventually bringing her to pursue a BA in Interactive Media from Webster University. There, she met the folks she would team up with in 2010 to co-found Rampant Interactive (which eventually expanded to include Happy Badger Studio), where she was a partner for 6 years. Carol helps to support the St Louis indie games community by organizing networking and educational events, giving talks, participating in mentorship events, and co-organizing local game convention PixelPop Festival. She has worked on a number of game projects, most recently a satirical card game about corporate America. Explore more of the work she’s done on her website, and keep up with her bad jokes on Twitter.

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Andy Green

web developer and data analyst

Andy has always been fascinated with creation, both artistic and scientific. His thirst for problem solving led him to Jacksonville State University where he studied Geographic Information Systems and Computer Science. As a student, Andy discovered a love for programming, and incidentally for Butterscotch Shenanigans. While pondering his career path he stumbled across a job posting for for Butterscotch and realized that making video games would be perfect or him. As a part of the Butterscotch team he’ll be using his love for problem solving and creation to help Butterscotch Shenanigans continue to make great games and entertainment! Follow Andy on Twitter.

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Shi Chen

game programmer

Before joining the Bscotch family, Shi (pronounced like “shirt”, without the “t”) studied both Psychology & Cell and Molecular Biology during undergrad, marketed rental real estate at his first job, and coached an amateur League of Legends team while working at Riot Games as an office admin. From childhood favorites like The Legend of Sword and Fairy, to modern blockbusters like Mass Effect, Shi has always lost himself in the unique interactive experience that games provide. Inspired by the Butterscotch Shenanigans games and the Costers’ journey, Shi eventually threw his hat in the game dev ring and started training to be the Game Mechanic. Shi is tasked with taking care of the existing Bscotch games to make sure they continue to run smoothly and be become more awesome.

Fat Bard

Fat Bard

Music & Audio

Comprised of musicians/sound designers Zach Fendelman and Patrick Crecelius, Fat Bard is the go-to audio team for all things Butterscotch. Both Zach and Patrick are lifelong musicians and have had extensive formal training, attending Webster University and Berklee College respectively. Beyond their work in game audio, Zach writes and performs music in his own band, while Patrick gives music instruction, records local bands, and plays live shows with his wife.

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Eric Hibbeler

Illustrator / Box Art

Eric Hibbeler is a Kansas City-based illustrator and animator, currently working at the film-making and design collective, MK12. He received his BFA in Painting from the Kansas City Art Institute in 2012 and has since done work in books, web and print publications, board games, film, albums, posters, and video games. You can see more of his work on his website, tumblr, and instagram.