Butterscotch Shenanigans is a fiercely independent, critically acclaimed game studio founded by three brothers (Seth Coster, Sam Coster, and Adam Coster) located in St. Louis, MO. Our core game portfolio (Crashlands, Quadropus Rampage, Towelfight 2, Flop Rocket, and Roid Rage) spans the mobile and PC markets using our BscotchID system, which allows for cross-platform play and cross-game content unlocks. Crashlands, our most recent title, currently stands as one of Metacritic’s Most Critically Acclaimed games of all time on the App Store.
The Butterscotch Team
The Coster Brothers
The Coster brothers (Seth Coster, Sam Coster, and Adam Coster) founded Butterscotch Shenanigans in 2012. They are multidisciplinary hackers with diverse backgrounds and skillsets, who all took totally different paths to becoming game developers. Until the launch of Crashlands in January 2016, the brothers collectively ran and were the entirety of Butterscotch Shenanigans. After those years of struggle, the Butterscotch family has begun to grow! (See jobs.bscotch.net for career postings.)
Studio Wrangler & General Counsel
Prior to becoming a Bscotch, Monique worked for a digital media marketing agency where she focused on legal marketing. As a former practicing attorney, she used her legals skills and experience to develop campaigns and manage multiple accounts for small to midsized firms. Monique has a knack for organization, document reviewing and all things most people find tedious – like color coordinating notes and tax preparation. Because of her past experience and openness for learning, she is a perfect fit for our team. Monique will be in charge of keeping the chaos in the studio down to a minimum, everyday administrative tasks, and the always fun legal stuff that comes up. Adding her to the team allows the rest of us to focus on the things that matter most – making awesome games.
Before joining the Bscotch family, Shi (pronounced like “shirt”, without the “t”) studied Psychology and Cell and Molecular Biology during undergrad. Shi has marketed rental real estate at his first job and coached an amateur League of Legends team while working at Riot Games as an office admin. From childhood favorites like The Legend of Sword and Fairy to modern blockbusters like Mass Effect, Shi has always enjoyed himself in the unique interactive experience that video games provide. Shi is tasked with taking care of the existing Bscotch games to make sure they continue to run smoothly and become even more awesome over time.
Web & Tools Developer
Andy has always been fascinated with creation, both artistic and scientific. His thirst for problem solving led him to Jacksonville State University where he studied Geographic Information Systems and Computer Science. As a student, Andy discovered a love for programming, and incidentally for Butterscotch Shenanigans. As a part of the Butterscotch team he’ll be using his love for problem solving and creation to help Butterscotch Shenanigans continue to make great games and entertainment! Follow Andy on Twitter.
Tiffa (“tea-fuh”) has always had an affinity for the arts, dazzled not only by her surroundings but by the conjurations within her mind. While pursuing her Game Art & Design degree, Tiffa also ventured into being an active member of the convention circuit as a vendor artist and volunteer, where she was able to learn the ins and outs of sales and networking. Becoming a freelance artist allowed her to live a nomadic lifestyle of seeing the world, eating delicious food, and chasing sunsets. But her aspirations were set higher; she wanted to contribute to the gaming community that inspired her. Some of these inspiring games included Journey, Psychonauts, The Legend of Dragoon, Machinarium, and Cave Story. With skyrocketing motivation, she embarked on a nine-year adventure of making video game art, working with all sorts of groups before finding her home at Butterscotch Shenanigans.
Previous Team Members
Carol Mertz (website|twitter) was the first person hired into the Bscotch family. During her time with the us she continued to develop the studio’s social and online studio presence, did numerous PR and marketing experiments, and kicked off our first forays into comics and merchandising. She left the studio in November 2016 to pursue her own path in the games industry.
Music & Audio
Comprised of musicians/sound designers Zach Fendelman and Patrick Crecelius, Fat Bard is the go-to audio team for all things Butterscotch. Both Zach and Patrick are lifelong musicians and have had extensive formal training, attending Webster University and Berklee College respectively. Beyond their work in game audio, Zach writes and performs music in his own band, while Patrick gives music instruction, records local bands, and plays live shows with his wife.
Illustrator & Box Art
Eric Hibbeler is a Kansas City-based illustrator and animator, currently working at the film-making and design collective, MK12. He received his BFA in Painting from the Kansas City Art Institute in 2012 and has since done work in books, web and print publications, board games, film, albums, posters, and video games. You can see more of his work on his website, tumblr, and instagram.