Extreme Slothcycling – The Endless Runner we didn’t make

Posted by Sam Coster

July 6th, 2015

Before working on Crashlands we were waist deep in a game called Extreme Slothcycling. Its existence was inspired by platforming levels that require the player to constantly keep tabs on a moving platform while navigating an environment. Except in this case, the platform is an ab-rolling sloth. We plan on revisiting this title after Crashlands’ release, but in the meantime, take a gander at the Let’s Play we did a short few weeks before ditching the project and picking up Crashlands. Laughs abound, and the epic play at 3:40 might just leave your body clenched for days.


NEWSFEST 2013: Cancer! Towelfight 2! Slothcycling!

Posted by Seth Coster

November 11th, 2013

This is going to be one hell of a blog post. We’ve got some news on Sam’s health, Towelfight 2, and our upcoming title, Slothcycling. IT’S DENSE, BRO.


Sam chugging chemo drugs into his heart chambers, like a pro.
PEOPLE: Diana (Sam’s gf), Sam, Adam (our older brother), and me (Seth).

LET’S JUST PUT IT OUT THERE. Sam (the art-half of Butterscotch) has cancer. He’s only 23 goddamn years old, but apparently that’s legal age to be molested by Stage 4B lymphoma of the Diffuse B-Cell, T-Cell Rich variety. He had been feeling somewhat ill and fatigued over the past few months, and he had begun fevering in the nights. We thought he had just come down with some sort of infection, but the symptoms kept getting worse until a doctor finally diagnosed the real problem. We found out three Fridays ago. Since then, we’ve been visiting with family, traveling around seeing various doctors and getting tests done, and generally preparing to beat the shit out of cancer.


Slothcycling Alpha Footage

Posted by Seth Coster

October 4th, 2013

YO BSCOTCHES! We’ve got some extremely secret alpha footage here for your eyeholes to feast on. This footage is from 14 days into development, with at least 35-40 more development days to go, so what you see here is NOT really what you’ll get in the end. But we do have the core concept of the game solidly hooked in, so you can get a little taste of what the game is going to feel like.