Finally item level 9~ enemies deal WAY TOO MUCH DAMAGE!! this isnt an rpg where i can just go level up and build defense stat. you have to change your entire build that revolves around about 9 items. 1 hit should NOT take 80% of my life bar from any regular NPC. absolutely absurd and actually REALLY annoying having to constantly burn through food AND shields almost EVERY single fight, epecially with how cluttered the map is with hazards and enemies?? 1 hit kill from environmental hazard?? wtf? TONE DOWN THE DAMAGE!!! I'm not even at the hardest difficulty, I'm 1 below. There is NO way an environmental hazard should ONE SHOT someone. Bosses being overpowered and tanky? Ok, makes sense. But when I go to cut trees and get 2-3 shot by some tiny baby NPC? That's supposed to make sense? When I go to cut trees and accidentally slice an explosive plant then immediately die? Wtf is the point of the health bar? Is this Sekiro?? You literally have ONE build that revolves around defense, and that's void. So either you take a fat anount of dps away to build toughness (then lose fights simply because you cant output enough damage without fighting a boss for 2 hours), or you build void which means you can only choose one single element to properly work in conjuction.
So why have 4-5 item sets if they all require half of your items to be void?? Dying every 5 minutes to 1 combo or slicing an explosive is NOT fun, it's completely annoying. Especially when you have to go out farming every 10-15 minutes for resources. Also, why TF do spears take so much resources to craft?? Such as the spear with the bleed damage. 30 minutes of farming for spears that will last 10 minutes of combat? even with thrift?? The damage factor NEEDS to be reduced, especially on the environment. How am I endgame gear still getting comboed by Shmu??
Additional Information
943+ damage from one single ENVIRONMENTAL HAZARD is completely absurd and ridiculously annoying.
it actually does 1218 damage? Are you serious? So if each armor piece is a flat damage reduction, thats -690 damage.
So one exploding environmental hazard in the snow does 1,908+ damage? This is supposed to make sense? Are ya'll serious?
Sorry to hear about your this bad experience. The highest difficulty is extremely brutal and meant for experienced players and that option was added post-launch for the masochists. You are able to lower the difficulty at any time through the pause menu which would lower the damage of all of the enemies and hazards.
The spears are expensive at first, but like everything else you can craft, it becomes cheaper to make them as you craft them. That combined with a high thrift should keep you flush with spears after you get past the initial investment into cheaper spears.
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That's the exact problem. It isn't "hard" or "difficult" whatsoever. Difficulty = more/harder mechanics, tankier enemies, more enemies.
False diffculty is raising environmental hazard x200 like that 💩 is supposed to be fun or challenging to absolutely anyone. It's not HARD, it's ANNOYING.
For 2, no, not every spear is expensive. Some spears you can farm 100+ in 5 minutes. Not all spears have the same ingredients, which absolutely means that not all spears have the same level of farming efficiency.
Like I said, NOBODY wants to go farm for 30 mins for 5 minutes of combat.
This is with 75% thrift.
You also literally have literally ONE small area of the map where the ingredients for the bleed spear are even found.
You want to make the game harder? Add more enemy variety, complex mechanics, and increased AI.
Making a bunch of plants x300 damage so I can blow myself up every 60 seconds JUST FOR CHOPPING TREES is absolutely preposterous and makes NO logical sense. That's not what makes a game hard! NOBODY has ever said "Man, this game is too easy, I hope they make every single environmental hazards a complete nuke." ESPECIALLY when the key to farming is throwing harvesting grenades! That makes NO sense!
You even see people in the reviews complaining about it. So I have to farm the SAME areas for 30 mins, die 5+ times to ENVIRONMENTAL HAZARDS (NOT ENEMIES) just for 5 mins of combat.
Then, I spent literally 200+ shards at the juiceforge ONLY LOOKING FOR 3 STATS ON GEAR and couldn't even get that?? 200+ shards only needing THREE stats on one piece of gear and couldn't even get that???
I will NOT ever replay the game or play #1 for this fact. That is complete garbage RNG. In conjuction with low level enemies being able to take 70%+ off my life bar with 1 single attack?? WTF is the point of armor when you have to run and heal after every single attack?? The fact that I can get 1-shot by an environmental hazard when I have about 1k health + 400 overshield makes sense to you?? ENDGAME gear yet STILL getting 1 shot by an environmental hazard or 2 hits from the weakest robots in the game makes sense to you??
ELDEN RING doesn't even have mechanics or damage this broken, so what are we even talking about???
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