Since multiple dudes build up to a nuke, it doesn't reflect the dps of the dude who finally procs it. This throws their damage/dps stats off in the post-round summary, making feedback of dude strengths/weakness harder to properly gauge. I suggest moving NUKE damage to a separate entity, below summons, or calculating the % of hits each type of dude dealt to divide the damage the it does between all dudes.
Additional Information
The damage event is tied to the dude type that triggered the final number being guessed correctly.
I will ask about a toggle to possibly hide that damage value to more accurately assess DPS though. I kinda dig that idea.
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