i hate navigating the menus just to re-run another ensemble. can we get a redo button when we die or when we quit to main screen from the waiting room so we can abandon a run and retry faster?
i hate navigating the menus just to re-run another ensemble. can we get a redo button when we die or when we quit to main screen from the waiting room so we can abandon a run and retry faster?
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Thank you for the suggestion
np. amazing game. scaling a team past 126-131 seems impossible, but i'm working it. feels like the rate of change of enemies health and damage is way bigger than progression options past 105 allow. it's like you have to have 5 full damage dealers doing 2million each per round, which the healing/deflect/block requirements wouldn't allow. it's like the entire game becomes item timing, which you only have time to spam one kind of item due to cooldowns. the queen bees recover too fast and the burst eats through literally everything and i'm maxxed out with two highly efficient community builds in one. chef (maxed crit trinket and buffs), finance (30 dudes, 30k$ in cash, medical license) , zombie (horn), pirate (fedora), and time dudes (glass cannon). you literally cannot scale the dmg wall and rounds become boring and long with an instant death at .25x if you miss the timing with the queen bees. i also tried spartan. moving to farmer + general instead of finance + zombies.
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