Levelhead Feedbag

The beta branch broke a tempswitch behavior because of a very subtle change. I attached a screenshot with a setup to demonstrate it.

That is a simple contraption for making a tempswitch send a periodic signal for 1 tick. It is useful for making cannons shoot at a 0.25s rate, for example. (Note: the relay is essential for the setup)

This setup still works for cannons, but it broke for rifts. I can only presume this is because the priority order for processing objects within a tick has changed.

In practice, this retroactively breaks one of the boss attacks in my recent level, 6dr9606. It's possible I have other levels affected by this change, but I can't remember off the top of my head.

Axecoola Offbonka@2sjrkc 9/3/2025, 9:21:52 PM #version:1.22.4-rc.42 #gameplay #bug #platform:windows-(steam)
Attachment redacted. Only visible to staff and the author.

Additional Information

I think this is the file for the level above.

Axecoola Offbonka@2sjrkc 9/3/2025, 9:30:41 PM
Attachment redacted. Only visible to staff and the author.

Update: Lookcannons also stopped working, even though normal cannons still work. Relays also don't work, so the signal can't be transferred.

Axecoola Offbonka@2sjrkc 9/4/2025, 12:08:58 AM

We'll look into a fix for this. Thanks for the report.

BscotchJordan@bscotch761 9/4/2025, 2:09:17 PM

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