The beta branch broke a tempswitch behavior because of a very subtle change. I attached a screenshot with a setup to demonstrate it.
That is a simple contraption for making a tempswitch send a periodic signal for 1 tick. It is useful for making cannons shoot at a 0.25s rate, for example. (Note: the relay is essential for the setup)
This setup still works for cannons, but it broke for rifts. I can only presume this is because the priority order for processing objects within a tick has changed.
In practice, this retroactively breaks one of the boss attacks in my recent level, 6dr9606. It's possible I have other levels affected by this change, but I can't remember off the top of my head.
Additional Information
I think this is the file for the level above.
Update: Lookcannons also stopped working, even though normal cannons still work. Relays also don't work, so the signal can't be transferred.
We'll look into a fix for this. Thanks for the report.
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