In the beta branch, there is a difference in how a "respawn detector" interacts with rifts. The respawn detector in question is shown in the screenshot, it relies on a weird interaction between a locking waitswitch feeding into a relay that's placed before it.
- In the current version, the rift is active for a tick when respawning at the BUDD-E and teleports the box.
- In the beta branch, the rift appears active for a tick but does not teleport the box.
- The tempswitch and door seem to behave the same.
In practice, this breaks a respawn randomizer in the second half of sq97l7k. It's not a massive level-ruiner like the other bugs.
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