In the beta branch, there is a change in interaction between bombs and 1-tick hardlights. This is a tricky one because the behavior is already position-dependent (it varies based on the ROW the elements are placed in the editor) and the behavior change happens on certain positions also.
- In the current version, bombs always fall into 1-tick hardlights around col/row 50.
- In the beta version, bombs stay on top of the hardlights if they are on even rows. (which is the same behavior observed in the lower coordinates of the map)
This sounds like some floating point thing... Unfortunately, this has the biggest practical impact, making h3prv5l unplayable because a bomb is supposed to fall into a hardlight to trigger boss phases.
Note: Alt-tabbing or pressing printscreen lags the game and may cause items to fall into the hardlight regardless.
Additional Information
Level file:
Forgot to say, but this is with 2x2 hardlights. The item always seems to fall into 1x1 hardlights regardless of position.
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