238Mighty Morphin' Viral Illness

Episode Summary

Season’s greetings, Shenanites! Grab your hot cocoa and an ugly sweater, and gather ‘round this podcast ep with your family. This week, we talk about deferred gifts, market fragmentation, and mechanical nudges. We hope the rest of your 2019 is looking chill, and we’ll see you next year!

Questions answered (abbreviated):

  • Woland77: What is a day of work like for your QA/testing team?
  • Beekie Boppaboop: What’re on the whiteboards RIGHT NOW?
  • Huhonka Zonkdonk: I also have a dog leash that makes my dog spin around to look at me when he pulls on it. What are some of your favourite examples of this in games you've made or played?

To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net.

★ Support this podcast ★

About "Coffee with Butterscotch"

Coffee with Butterscotch is the hilarity-filled official podcast of award-winning video game studio Butterscotch Shenanigans. Tune in every week to learn how video games are made and sold, our take on building a small company from scratch, and how to be an unstoppable problem-solving machine. Whether you're a tech entrepreneur working on your own startup, a person who loves playing or making video games, or just a person interested in learning about the games industry, we've got you covered. Butterscotch Shenanigans is an independent video game studio best known for its smash hit Crashlands. The podcast features founders Seth Coster (the games programmer), Adam Coster (the web programmer), Sam Coster (the artist), and other awesome people.

Support the Podcast

donate send care packages buy our games

Join the Community

Chat with us on Discord!

Listener Questions

Sort by: votes date

  • 7
    QuantumAnomaly @ya0lqh asked

    What's your preferred raygrass folding technique?

  • 6
    Jumpylumpa Leapylow @smvoew asked

    Have you done a Butterscotch Shenanigans company picnic/laser tag/big "corporate" event? If so, what did you do and how did it go? If not, what WOULD you do if cost was not a concern?

  • 5
    PureKnix @ref0kg asked

    When designing mechanics within a game, what's your philosophy? Especially considering the balance of fun, elegance, and cost to implement.

    What's the biggest 'darling' mechanic you've had to cut?

  • 4
    ButterMilkLoveNugget @qd32kj asked

    What's a debugging story that highlights a particularly bizarre bug?

  • 3
    NargatruckeeDippatub @hzsb81 asked

    Is there a story behind Sam's beautiful singing of "Your GOOooods, delivered real gooOOOD" being included in most/all Levelhead cutscenes? Where did it come from? Wherever it did, thanks for all the chuckles!

  • 3
    challosis @fuwqnd asked

    What is Game Maker's most underrated feature?

  • 2
    Jumpylumpa Leapylow @smvoew asked

    AT&T CEO sent a recent memo (08/05/25) to all employees in response to a survey the company asked those employees to fill out. As business owners, I'd love to hear your thoughts just on the memo itself, if you can divorce your opinion from anything you've already seen. If it's too tainted already, how would you approach doing business with/for someone who shares this view? https://www.businessinsider.com/att-ceo-john-stankey-email-employee-feedback-survey-rto-policy-2025-8

  • 2
    PureKnix @ref0kg asked

    What does the meal plan of a successful game dev look like?

    Dead serious question- one can be chasing after the higher level goals, but tripping over the foundational pieces of staying energized and focused.

  • 1
    Jumpylumpa Leapylow @smvoew asked

    Have you ever experienced déjà vu? Do you have any memorable moments of a "glitch in the matrix"?

  • 1
    lekiy @0umgxq asked

    In your scientific opinions, what are the taxonomical kingdoms of Woanope?

  • 1
    TuumannyuuManns @kfzmpz asked

    I love how often you dig into the data and talk about what lessons you can and can't get out of it. What have you found in the data from having your games in the Play Games Pass on Android and what the trade-offs are?

  • 1
    Getdang Bukkaboot @fvmid5 asked

    You guys have been saying for ages that the next game has got to use the Game Changer in some capacity to make it worth it. So, does How Many Dudes use the Game Changer?

  • ButterMilkLoveNugget @qd32kj asked

    I think it should of been (20 20- hyper thrive&vibe)

  • Boiliotie Jumpvie @fqcofx asked

    噢对了,关于 https://www.bscotch.net/post/crashlands-the-manual ,期待官方能出一份多语言、支持中文的 Crashlands 1+2 系列 manual 指南(或者是分开发布,合起来也行),如�� 1 代也能有经过精心中文翻译后的 manual 版本,感激不尽,谢谢。

  • Boiliotie Jumpvie @fqcofx asked

    我老是忽略了 https://crashlands.gamepedia.com/Crashlands_Wiki 已经有官方认证的 Crashlands 英文 wiki(存在感可能有点低,或者不被中国玩家所熟知),不过没有中文以及 Crashlands 2 专题,希望未来会有所增加,或在官方在官方渠道宣传并招募中文 wiki 编写人员,期待像星露谷 StardewValley 官方 wiki 一样丰富,谢谢。

  • ButterMilkLoveNugget @qd32kj asked

    So... why are upload times longer than download times. Also do you think you're skills and expertise are better than times sweeny?

  • giantmuskrat @yord0l asked

    Your podcast community is a dedicated bunch of folks!

    Can you give us a challenge that would be fun AND help the studio? Maybe something like 'tell 5 friends about the podcast' only more fun...