383Invisible Buttons

Episode Summary

In this episode, we discuss perceived problems, invisible hand-holding, and playtesting hijinks. The most sensitive part of the game experience is onboarding, so testing that onboarding is important! To get the most out of it, you need to understand the context your testers bring along with them. Otherwise, it’ll be impossible to analyze the results. Even if the rest of your game is spectacular, a bad onboarding experience can be a dealbreaker.

00:24 Intro

00:56 Thanks to our supporters! (https://moneygrab.bscotch.net)

09:40 Crashlands 2 playtest

40:02 Google Stadia

To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net.

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About "Coffee with Butterscotch"

Coffee with Butterscotch is the hilarity-filled official podcast of award-winning video game studio Butterscotch Shenanigans. Tune in every week to learn how video games are made and sold, our take on building a small company from scratch, and how to be an unstoppable problem-solving machine. Whether you're a tech entrepreneur working on your own startup, a person who loves playing or making video games, or just a person interested in learning about the games industry, we've got you covered. Butterscotch Shenanigans is an independent video game studio best known for its smash hit Crashlands. The podcast features founders Seth Coster (the games programmer), Adam Coster (the web programmer), Sam Coster (the artist), and other awesome people.

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Listener Questions

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  • 6
    Jumpylumpa Leapylow @smvoew asked

    Have you done a Butterscotch Shenanigans company picnic/laser tag/big "corporate" event? If so, what did you do and how did it go? If not, what WOULD you do if cost was not a concern?

  • 4
    ButterMilkLoveNugget @qd32kj asked

    What's a debugging story that highlights a particularly bizarre bug?

  • 2
    lekiy @0umgxq asked

    In your scientific opinions, what are the taxonomical kingdoms of Woanope?

  • 1
    Jumpylumpa Leapylow @smvoew asked

    Have you ever experienced déjà vu? Do you have any memorable moments of a "glitch in the matrix"?

  • 1
    PureKnix @ref0kg asked

    With Levelhead's Marketing Department being in business for over half a decade now, what interesting insights do you have on how it works and is engaged with? What would Marketing Department 2.0 look like?

  • giantmuskrat @yord0l asked

    Your podcast community is a dedicated bunch of folks!

    Can you give us a challenge that would be fun AND help the studio? Maybe something like 'tell 5 friends about the podcast' only more fun...

  • OliveComet @37zh0x asked

    Will Levelhead ever get an update? If so will it be small bug fixes or new elements in the level editor?

  • HaoteeHatooie @k8kln3 asked

    Do you trademark your game names? After figuring out a name for my game and checking that there was no one currently using it, I registered the website with a couple of domain endings and forgot about it. A year later there are ten distinct search results. At least 8 songs by different artists, an ebook and a tattoo. I’m guessing many or most of these are AI slop. None of them are games, so legally I should be fine, but I’m not sure if and how I should react to this.

  • Jumpylumpa Leapylow @smvoew asked

    You name generator has made some fun-to-say names (pause to explain what that is for the new listeners). What are your favorites? Have you made any for yourselves that you did use or still do? Related but separate!! What are some nicknames you've had?

  • Jumpylumpa Leapylow @smvoew asked

    GREETINGS to Bscotch Bros and crew! Question for the podcast/YouTube wranglers. It's been asked before but I'm curious if this has changed: How do you come up with the intro blurb? What kinds of edits are most commonly needed for the podcast? How has the setup changed since moving to video? Did video kill the radio star? What snacks do you use to keep the brothers on camera and not getting distracted? Thanks for all you do! It sounds/looks amazing!!

  • ButterMilkLoveNugget @qd32kj asked

    What do you think of King Terry and his programming skills like him manually coding his animations and do you think any of his work is applicable today in some sense?

  • MiphopPangkram @hhp07m asked

    Hello friends! I am a player who plays Crashlands I have made good progress and I have been in the world of Bawg for a while. I want to save the game and create an account. I created an account with gmail on the official website of Butter Scotch Shenanigans, but now I don't know how to save the game to my account. Can you help me? By the way, I live in Iran.

  • 99crusader @7mqtac asked

    Creative Year Theme Vote - I like 202Quick especially with you're goal for a faster development cycle. Plus it will help Seth with the podcast intro XD

  • challosis @fuwqnd asked

    Did you take inspiration from "zero player games" like MIKAN or Earklacks on YouTube, "games" that only exist as videos?