577Indie Devs React to Steam's New Personal Calendar

Episode Summary

In episode 577 of 'Coffee with Butterscotch,' the brothers dig into Steam's new personalized calendar feature and what it means for how indie games get discovered, wishlisted, and surfaced to players. They break down the difference between following and wishlisting, why launch timing still matters so much, and how Steam keeps finding new ways to put indie games in front of the right people. Then they shift into How Many Dudes beta testing, where player feedback is reshaping difficulty tuning and revealing just how differently people approach the same fight.

Support How Many Dudes!
Official Website: https://www.bscotch.net/games/how-many-dudes
Trailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpI
Steam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes

00:00 Cold Open
00:36 Introduction and Welcome
01:35 Steam Changes and Their Impact
04:36 The New Calendar Feature on Steam
07:28 Wishlist Dynamics and User Engagement
10:38 Developer Experience on Steam
13:28  Comparative Analysis of Game Platforms
16:28 Thoughts on Steam's Effectiveness
21:16 The Influence of Game Launch Timing
23:34 Understanding Game Following vs. Wishlisting
26:36 The Unique Position of Steam in Gaming
29:11 The Evolution of PC Gaming
33:52 Beta Testing Insights and Goals
44:37 The Beta Testing Experience
47:34 Feedback Dynamics in Game Development
50:30 Game Mechanics and Player Engagement
54:38 Balancing Game Elements and Player Perception
59:31 The Evolution of Game Characters

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About "Coffee with Butterscotch"

Coffee with Butterscotch is the hilarity-filled official podcast of award-winning video game studio Butterscotch Shenanigans. Tune in every week to learn how video games are made and sold, our take on building a small company from scratch, and how to be an unstoppable problem-solving machine. Whether you're a tech entrepreneur working on your own startup, a person who loves playing or making video games, or just a person interested in learning about the games industry, we've got you covered. Butterscotch Shenanigans is an independent video game studio best known for its smash hit Crashlands. The podcast features founders Seth Coster (the games programmer), Adam Coster (the web programmer), Sam Coster (the artist), and other awesome people.

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Listener Questions

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  • 6
    Jumpylumpa Leapylow @smvoew asked

    Have you done a Butterscotch Shenanigans company picnic/laser tag/big "corporate" event? If so, what did you do and how did it go? If not, what WOULD you do if cost was not a concern?

  • 5
    ButterMilkLoveNugget @qd32kj asked

    What's a debugging story that highlights a particularly bizarre bug?

  • 2
    PureKnix @ref0kg asked

    With Levelhead's Marketing Department being in business for over half a decade now, what interesting insights do you have on how it works and is engaged with? What would Marketing Department 2.0 look like?

  • 1
    Jumpylumpa Leapylow @smvoew asked

    Have you ever experienced déjà vu? Do you have any memorable moments of a "glitch in the matrix"?

  • 1
    lekiy @0umgxq asked

    In your scientific opinions, what are the taxonomical kingdoms of Woanope?

  • 1
    giantmuskrat @yord0l asked

    Your podcast community is a dedicated bunch of folks!

    Can you give us a challenge that would be fun AND help the studio? Maybe something like 'tell 5 friends about the podcast' only more fun...

  • 1
    OliveComet @37zh0x asked

    Will Levelhead ever get an update? If so will it be small bug fixes or new elements in the level editor?

  • 1
    Jumpylumpa Leapylow @smvoew asked

    GREETINGS to Bscotch Bros and crew! Question for the podcast/YouTube wranglers. It's been asked before but I'm curious if this has changed: How do you come up with the intro blurb? What kinds of edits are most commonly needed for the podcast? How has the setup changed since moving to video? Did video kill the radio star? What snacks do you use to keep the brothers on camera and not getting distracted? Thanks for all you do! It sounds/looks amazing!!

  • 1
    EmatumbleJangowip @qggb45 asked

    Hello Sam! I've been a big fan of your art and I've been following since you started with inkscape, even done some of your tutorials. "How many dudes?" looks more vectorish than Crashlands 2, are you back to vector drawing with the mouse? Any tips for a new vector game art wannabe? I've been using Affinity and loved it so far. Thanks!

  • Jumpylumpa Leapylow @smvoew asked

    You name generator has made some fun-to-say names (pause to explain what that is for the new listeners). What are your favorites? Have you made any for yourselves that you did use or still do? Related but separate!! What are some nicknames you've had?

  • ButterMilkLoveNugget @qd32kj asked

    What do you think of King Terry and his programming skills like him manually coding his animations and do you think any of his work is applicable today in some sense?

  • challosis @fuwqnd asked

    Did you take inspiration from "zero player games" like MIKAN or Earklacks on YouTube, "games" that only exist as videos?

  • Echoslamma Noobaguy @m72kpe asked

    Have you heard of Aethus? It appears very similar to Crashlands. Also, you should totally arrange a bundle with it on Steam!