What do you get when you combine Bob Ross and game development?
Bust out your easel, dust off those brushes, and sit down beside me as we work together to combine happy little blocks and stabby little spikes into a campaign level for Levelhead. This is the first long-form video showing off Levelhead's editing tools, including switches, spike traps, clocks, treadmills, burny whirlers, electrodongles, and the Aquadunes biome.
Remember: there are no mistakes in level design - just happy accidents and many unplanned deaths.
Levelhead will be undergoing an alpha test very soon. Throw your hat in the ring to become a tester, and don't dillydally! Unless your dilldallying involves sharing the above video to all your friends or wishlisting the game on Steam. In which case, dilly and dally however long you like.
It means to waste time by loitering or delaying, and it's certainly not what we're doing here. BSHQ is practically on fire with all the programming, art, and design work zooming around the room. The heat is unbearable. We baked cookies on the desktop. Our heat signatures were detected space anomalies from the ISS. And now Seth lost all the hair atop his head from the volcanic heat radiated by his brain lobes.
I'd ask you to send ice, but I'd rather just get a reply. Let me know what you think of the build-video, or answer me this riddle:
I have keys, but no door and space, and no rooms. You can enter, but you can’t go outside. What am I?
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