Happy 2020!

It's 2020, and you know what that means! At least, I hope you do, because I certainly don't! All I do know is that we're back in action after the flurry of holiday festivities, and we're blasting full steam ahead on the next big Levelhead patch. For today's dev blog, we're going to keep it short and sweet, and look at the one big feature of the next patch: MULTISELECT.

I can select... EVERYTHING!

One of the core features that Levelhead's editor has been sorely missing is some kind of way to mass-manipulate chunks of your level. If you built a section of your level and want it to be somewhere else, your only option right now is to just rebuild it. This makes building levels a lot more cumbersome than it should be, and it makes it hard to fix problems if you built yourself into a corner.

This patch sets out to solve all these problems by introducing a new Multiselect tool. But we don't want to release some half-baked multiselect. No... this multiselect should be fully baked. Multi-baked, even. Levelhead's multiselect should be the multiselect to end all multiselects. Multiselect.

The first key of having a good multiselect tool is that it should select WHATEVER YOU WANT! So it does. You can make selections of any shape or size. You can cut holes in your selection. You can select non-contiguous items. Hey, it's your selection. Do what you want!

But once you have something selected, what do you do with it? Maybe you want to... move it somewhere else? We got you covered!

Or maybe you selected something, and you thought to yourself, "I want more of this." No problem! Just eyedropper your multiselection to copy it to your cursor. Then, you can paste it all over the level!

There's so much pasting going on here, I feel like I'm in kindergarten again.

What else does Multiselect do? Quite a few things! But we don't want to show it all at once. Plus, we're still working on it, so you know. It's all subject to change!

What's Next?

We're still working out the kinks with Multiselect (for example, it's a bit CPU-heavy right now), but it's guaranteed to be in the next patch! What else will be in that patch? Well, if we told you, it wouldn't be a surprise. The next patch is planned for January 22, two weeks from today!

You just gotta get in there!

Want to stay tuned with updates in CLOSE TO REAL TIME? Check out our patch notes page to see changes to the game, even before they have hit Steam!

And if you want to get the changes a little earlier than the rest of the folks on Steam, hop into our Discord, where we've got information on getting into the Beta branch.