We make games highly iteratively (some might say... "chaotically"). It can take quite some time before things stabilize, so we're always afraid of commissioning box art too early. As of a few weeks ago we've started to feel pretty confident in the stability of a core set of Levelhead's features, and so we asked our box artist (the stellar Eric Hibbeler) to cast them into digital paint for us. The result is the beautiful box art you see above.
As more features stabilize we'll be commissioning more artwork on which to feast your eyes (and bellies, if you enjoy the taste of ink and paper).
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