Bscotch Help & Support

How did we make Crashlands 2?

We have a very small core dev team, including two artists, one narrative designer, one game programmer, and a small support team handling everything else.

We use the GameMaker engine, Clip Studio Paint, and Spine, plus a ton of custom tools and services (many of which are publicly available on our GitHub).

Check out our podcast and YouTube channel for behind-the-scenes content.